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Test your APIs in plain English directly from your terminal.

No-code editor for 2D games: visual node logic, drag-and-drop scenes, export to six platforms
Egmatic is a no-code editor for 2D games, built for solo developers and small teams who want to ship, not just prototype. Game logic is assembled in a visual node editor, scenes are built with drag and drop, and real-time preview gives instant feedback without a build step. One project exports to Windows, macOS, Linux, Android, iOS and Web, so publishing is not a separate project of its own. The editor writes clean, versioned JSON contracts and the runtime is a separate engine on .NET 9 and MonoGame, so a game never gets locked inside the tool. The roadmap follows the same goal: player accounts, cloud saves and leaderboards without writing or hosting a backend. The product is being built AI-native, with AI assistance planned inside the editor. During early access Egmatic is completely free.
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The versioned JSON project format is the part I would want to understand before committing a game to this. Can two people edit different scenes and merge them in Git without the editor rewriting unrelated files?
Export to six platforms from a no-code 2D editor is a strong combo for solo devs. Curious how the node logic holds up on larger scenes.
An execution trace would help answer that: highlight which nodes ran, show their timings, and let the developer isolate a slow section. A large node graph is much easier to work with when the editor explains what it is doing.